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 GM Debate

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Atsuko
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 5:41 pm

But now there is no Debate.
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Piie
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 5:42 pm

Okay fine Chris.
My suggestions that I want to personally see in MeowMS is.
Just more events, Besides that you guys are doing a good job.
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MeowMixer
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 5:43 pm

Thread cleaned.

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christofer
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 5:53 pm

3rd GM : FMMMMMMMMMMM

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PostSubject: Re: GM Debate   Mon Jun 28, 2010 5:55 pm

christofer wrote:
3rd GM : FMMMMMMMMMMM
O_O
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 6:09 pm

Atsuko wrote:
Cory, i think 2-3 is enough so when you say spaces you should think about ratio of players per GM, otherwise it gets silly.

Just noticed this!

I disagree with that actually. Sure, 2-3 is enough, but what's the harm in having more? The more GMs, the more opportunities there is for them to help people, catch hackers, etc. I know that's how it's been in most situations, if there's a big player base you need more GMs. Obviously having like 30 GMs for 30 players or some ridiculous amount would be overboard, but I think 5-6 would be a healthy number for the 40-50+ players online at any given point that we can be expecting.Not that I'm pushing for more GMs, but hypothetically, there wouldn't be any harm in having a lot in my opinion.

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PostSubject: Re: GM Debate   Mon Jun 28, 2010 6:38 pm

saberkid for GM

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PostSubject: Re: GM Debate   Mon Jun 28, 2010 7:34 pm

christofer wrote:
wouldn't be any harm
Possibility of drama and shenanigans rises.

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Piie
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 7:39 pm

MeowMixer wrote:
christofer wrote:
wouldn't be any harm
Possibility of drama and shenanigans rises.
Nahh I don't think so.
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 9:37 pm

MeowMixer wrote:
christofer wrote:
wouldn't be any harm
Possibility of drama and shenanigans rises.

I remember a time when the GM team was me, atsuk0, japan, nick, japan, and remedy. That was actually a really nice time.

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PostSubject: Re: GM Debate   Mon Jun 28, 2010 9:40 pm

christofer wrote:
MeowMixer wrote:
christofer wrote:
wouldn't be any harm
Possibility of drama and shenanigans rises.

I remember a time when the GM team was me, atsuk0, japan, nick, japan, and remedy. That was actually a really nice time.
/nostalgia

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christofer
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 9:47 pm

MeowMixer wrote:
christofer wrote:
MeowMixer wrote:
christofer wrote:
wouldn't be any harm
Possibility of drama and shenanigans rises.

I remember a time when the GM team was me, atsuk0, japan, nick, japan, and remedy. That was actually a really nice time.
/nostalgia







or how about




(first time in GM room) back in the days of 1hitting zakum with snipe and shit.

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Piie
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 10:14 pm

Whatever happen to Remedy?
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christofer
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PostSubject: Re: GM Debate   Mon Jun 28, 2010 10:16 pm

moved on to bigger and better things

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PostSubject: Re: GM Debate   Mon Jun 28, 2010 10:19 pm

Ahhh. I should've done that. But it's summer vacation
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PostSubject: Re: GM Debate   Tue Jun 29, 2010 12:18 am

christofer wrote:
MeowMixer wrote:
christofer wrote:
MeowMixer wrote:
christofer wrote:
wouldn't be any harm
Possibility of drama and shenanigans rises.

I remember a time when the GM team was me, atsuk0, japan, nick, japan, and remedy. That was actually a really nice time.
/nostalgia







or how about




(first time in GM room) back in the days of 1hitting zakum with snipe and shit.

I still remeber doing Pap or some boss with you on your sniper. Those were the good 'ol days where I ruled this place. Oh hell I can't lie, I still own this mutha fucka.
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PostSubject: Re: GM Debate   Tue Jun 29, 2010 12:37 am

I still remember when I saw you in the FM and we talked about how we hated people that used the snipe glitch on bosses (namely uberboi)

That's when the GMs were 501racing, iPod, Logan, and Fang.

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PostSubject: Re: GM Debate   Tue Jun 29, 2010 2:07 am

christofer wrote:
I still remember when I saw you in the FM and we talked about how we hated people that used the snipe glitch on bosses (namely uberboi)

That's when the GMs were 501racing, iPod, Logan, and Fang.

Haha yep, good times, I still remeber uberboi that punk lol.
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PostSubject: Re: GM Debate   Tue Jun 29, 2010 5:55 am

Gypsyleeboi wrote:
MeowMixer wrote:
christofer wrote:
Let me just make a suggestion: me, element, piie, brass (if he still wants to), and Gypsyleeboy
I am honoring this suggestion. Any objections?
This sounds Great, just don't Forget that last one.
(PS meow i give Great Head)


WHAT THE FUCKKK Thats not cool.. i don't want to be a gm
I've stated that already I'd rather play the game then waste time sitting in a spot till someones hacking
I Think its inappropriate that someone would make a account and fake to be me
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Atsuko
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PostSubject: Re: GM Debate   Tue Jun 29, 2010 8:18 am

christofer wrote:
Atsuko wrote:
Cory, i think 2-3 is enough so when you say spaces you should think about ratio of players per GM, otherwise it gets silly.

Just noticed this!

I disagree with that actually. Sure, 2-3 is enough, but what's the harm in having more? The more GMs, the more opportunities there is for them to help people, catch hackers, etc. I know that's how it's been in most situations, if there's a big player base you need more GMs. Obviously having like 30 GMs for 30 players or some ridiculous amount would be overboard, but I think 5-6 would be a healthy number for the 40-50+ players online at any given point that we can be expecting.Not that I'm pushing for more GMs, but hypothetically, there wouldn't be any harm in having a lot in my opinion.

Harm in having more would be some GM's would just have to sit around and do nothing because others would be doing what needs to be done. Plus the fact when its up you dont know how many players there will be, what use is 5/6 GM's with 10 players? I never said 2-3 was the cap, just to begin with then you could introduce others as the player count rises.
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PostSubject: Re: GM Debate   Tue Jun 29, 2010 12:13 pm

Brass since your GM, this time dont give people permission to go on it? Or even give your details out at all.
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PostSubject: Re: GM Debate   Tue Jun 29, 2010 1:36 pm

I'll refrain from summoning for my friends too Smile

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PostSubject: Re: GM Debate   Tue Jun 29, 2010 2:09 pm

Atsuko wrote:
christofer wrote:
Atsuko wrote:
Cory, i think 2-3 is enough so when you say spaces you should think about ratio of players per GM, otherwise it gets silly.

Just noticed this!

I disagree with that actually. Sure, 2-3 is enough, but what's the harm in having more? The more GMs, the more opportunities there is for them to help people, catch hackers, etc. I know that's how it's been in most situations, if there's a big player base you need more GMs. Obviously having like 30 GMs for 30 players or some ridiculous amount would be overboard, but I think 5-6 would be a healthy number for the 40-50+ players online at any given point that we can be expecting.Not that I'm pushing for more GMs, but hypothetically, there wouldn't be any harm in having a lot in my opinion.

Harm in having more would be some GM's would just have to sit around and do nothing because others would be doing what needs to be done. Plus the fact when its up you dont know how many players there will be, what use is 5/6 GM's with 10 players? I never said 2-3 was the cap, just to begin with then you could introduce others as the player count rises.

Yeah, I see what you're saying. I'm just saying that there will probably be a lot of people drawn to the server if we do mass advertising like we have in the past, so more GMs will be necessary in the future. Keeping in mind that not all the GMs are going to be online at once, I don't think there will be that much sitting around doing nothing. Yeah, we don't need that many for when we are starting off, that's not what I'm saying. I'd be interested to know how many hackers we can expect this time around. In the previous run of the server, there weren't nearly as many in the past.

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PostSubject: Re: GM Debate   Tue Jun 29, 2010 2:19 pm

Yeah i doubt there will be many and if there are you GM's will sort them quickly (:
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PostSubject: Re: GM Debate   Tue Jun 29, 2010 3:25 pm

christofer wrote:
Atsuko wrote:
christofer wrote:
Atsuko wrote:
Cory, i think 2-3 is enough so when you say spaces you should think about ratio of players per GM, otherwise it gets silly.

Just noticed this!

I disagree with that actually. Sure, 2-3 is enough, but what's the harm in having more? The more GMs, the more opportunities there is for them to help people, catch hackers, etc. I know that's how it's been in most situations, if there's a big player base you need more GMs. Obviously having like 30 GMs for 30 players or some ridiculous amount would be overboard, but I think 5-6 would be a healthy number for the 40-50+ players online at any given point that we can be expecting.Not that I'm pushing for more GMs, but hypothetically, there wouldn't be any harm in having a lot in my opinion.

Harm in having more would be some GM's would just have to sit around and do nothing because others would be doing what needs to be done. Plus the fact when its up you dont know how many players there will be, what use is 5/6 GM's with 10 players? I never said 2-3 was the cap, just to begin with then you could introduce others as the player count rises.

Yeah, I see what you're saying. I'm just saying that there will probably be a lot of people drawn to the server if we do mass advertising like we have in the past, so more GMs will be necessary in the future. Keeping in mind that not all the GMs are going to be online at once, I don't think there will be that much sitting around doing nothing. Yeah, we don't need that many for when we are starting off, that's not what I'm saying. I'd be interested to know how many hackers we can expect this time around. In the previous run of the server, there weren't nearly as many in the past.

yea i also doubt that. there shouldn't be anything over 30-70 players
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